Animating the Canvas | HTML5 Canvas Tutorial for Beginners - Ep. 3 - Canva Video Tutorials for Beginners

Learn how to use canvas to build your own games at 🚀Download the free HTML5 Canvas cheat sheet at 📸Gear I used to produce this video: This...















Learn how to use canvas to build your own games at


🚀Download the free HTML5 Canvas cheat sheet at
📸Gear I used to produce this video:

This episode covers skill number three of becoming a canvas pro: Animating Canvas Elements. From animation basics, object oriented JavaScript, and random number generation, this episode comprehensively covers everything you'll need to know to get your objects moving on the screen.


Video Timeline:
-----------------------------
01:26 - Animation with requestAnimationFrame
04:56 - Clearing the canvas with clearRect
06:22 - What is velocity?
07:15 - How to bounce our objects off the edges of the screen
11:26 - Creating randomization (x, y coordinates and dx, dy velocities)
14:48 - Intro to object oriented JavaScript
23:58 - Creating multiple circle objects, and storing them in one variable
26:30 - Drawing and animating all of our circles using a for loop, array, and object oriented programming
28:25 - How to ensure circles are only being spawned within the canvas's boundaries


The Platform:
-------------------------
is a platform in progress whose goal is to educate aspiring and seasoned web developers via story driven learning.

Each course tells a different story, and each milestone reveals a different scene. With an expansive universe to explore, you can track your progress, and gain the necessary skills needed to build your dreams.

For updates on the progress of chriscourses.com and future videos, join the Chris Courses mailing list at


Chris Courses Social:
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Animating the Canvas | HTML5 Canvas Tutorial for Beginners - Ep. 3

Video and Tutorial canva tutorial From YouTube

Animating the Canvas | HTML5 Canvas Tutorial for Beginners - Ep. 3
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Animating the Canvas | HTML5 Canvas Tutorial for Beginners - Ep. 3





التعليقات

بلوجر: 39
  1. great tutorial! watched a lot of after learning html and css basics - and youre far the best in explaining how things work - you dont just type and say --- this is this and this is that - youre explaining ! and therefore you (i) can learn why things work and therefore.. someday replicate it.. thanx a lot and keep up the good work - youre awesome :) ( i am a native german speaker and can follow along and learn - that should be a big compliment :))

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  2. Watched this for the nth time and I'm still amazed how informative this video is! You're one of the few people I know who can provide crystal clear explanations. Thanks, bud. Really! I don't know how I can stress my gratitude enough. :)

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  3. Try this for random colors if anyone not able to do it:
    const canvas = document.querySelector('canvas');

    canvas.width = innerWidth;

    canvas.height = innerHeight;

    const c = canvas.getContext('2d');

    let radius = 30;

    function randColor() {

    let r = Math.floor(Math.random() * 255);

    let g = Math.floor(Math.random() * 255);

    let b = Math.floor(Math.random() * 255);

    return `rgb(${r},${g},${b})`;

    }

    function Circle() {

    this.x = Math.random() * (innerWidth - 2 * radius) + radius;

    this.y = Math.random() * (innerHeight - 2 * radius) + radius;

    this.dx = (Math.random() - 0.5) * 4 + 1;

    this.dy = (Math.random() - 0.5) * 4 + 1;

    this.color = randColor();

    this.draw = () => {

    let { x, y, dx, dy } = this;

    c.beginPath();

    c.arc(x, y, radius, 0, Math.PI * 2, false);

    c.strokeStyle = this.color;

    c.stroke();

    if (x + dx > innerWidth - radius || x + dx < radius)

    dx = -dx;

    if (y + dy > innerHeight - radius || y + dy < radius)

    dy = -dy;

    x += dx;

    y += dy;

    this.x = x;

    this.y = y;

    this.dx = dx;

    this.dy = dy;

    }

    }

    let circles = [];

    let i;

    for (i = 0; i < 100; i++) {

    circles[i] = new Circle();

    }

    function animate() {

    requestAnimationFrame(animate);

    c.clearRect(0, 0, innerWidth, innerHeight);

    for (i = 0; i < 100; i++) {

    circles[i].draw();

    }

    }

    animate();

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  4. This is actually a great way to make someone understand why we need classes. Every instance needs its own x,y,radius,dx,dy,draw, and update methods. Any other way would be far too messy. Super clever

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  5. Hi , Thanks for the video. is it possible to have overview of entire canvas in a small screen at bottom of the page (still can be canvas) ? this is good in conditions like having big charts in the canvas. so when you zoon-in , this overview will show you which part of the chart you are inspecting!

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  6. I had vertical & horizontal scrollbars, which was irritating. I solved it with

    body {
    margin: 0;
    height: 100%;
    overflow: hidden;
    }

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  7. Thank for teaching great, i would like to see react.js tutorials , hope you make them soon😊😊

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  8. it's not the same thing as the while() ?

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  9. as i am very begginner, you are helping me alot. thank you. 2021

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  10. I have problems since the function (animate) that didnt run without 'use strict' in the function
    requestAnimationFrame only was running (without syntax error) when calles window.requestAnimationFrame
    I could figure it out myself
    But after inserting all the this.x ... variables I had plenty of syntax errors that couldnt be eliminated any more.
    Either I get a 'strict violation' or the missing 'use strict' statement error in the lines this.x = x; and all the others
    Strict wasnt existing in 2017 I think. So maybe there is an updated script ?
    :-)

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  11. this was going great until getting the circle to bounce off the right hand side (8:15) and it goes off the screen and then reappears after it (seemingly) goes the full width of the window. It would seem that innerWidth is the width of the window, not the canvas... is this a change in JS since publication?

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  12. Great video, but I wonder why would I use Javascript instead of CSS for this. This is 100 times more difficult then to do just randomly circling shapes and bubbles with CSS, which is simple and lightweight. This is some hardcore programming. Is there any point in learning this if I wanna be a front-end developer please? Is this not an overkill? To mee it seems like too much. It is so easy to get tripped at Javascript here, I was coding along and something is broken lol, no bubbles for me:D I find this very difficult, no way I could do this alone bro, I tried even after tutorial, very difficult logic and mess, OOP is very hard. Anyway, this is THE BEST tutorial on YT, your teaching still and how you point out all the details is awesome!

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  13. how to change the background color of the circles ?

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  14. This isn't working for me? When i do the animate function it reverts canvas back to original width and height and no animation?

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  15. this video was really helpful thx, but i couldn't get the circles to move -_-

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  16. it's 2021, and i can't believe that this video since 2017 !! You are GREAT 👑

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  17. I have a little problem I followed your video till the end but then the upper collider disappeared and the balls keep going upwards.

    Here's my code

    var canvas = document.querySelector('canvas');
    var c = canvas.getContext('2d');

    canvas.width = window.innerWidth;
    canvas.height = window.innerHeight;
    console.log(canvas);

    /*c.fillStyle = 'rgba(255, 0, 0, 0.5)';
    c.fillRect(100, 100, 10, 100);

    c.beginPath(); //draw line
    c.moveTo(50, 300);
    c.lineTo(100, 50);
    c.lineTo(300, 50);
    c.strokeStyle = "#fa563f";
    c.stroke();

    //draw circle
    for (var i = 0; i < 3; i++) {
    var x = Math.random() * window.innerWidth;
    var y = Math.random() * window.innerHeight;
    c.beginPath()
    c.arc(x, y, 30, 0, Math.PI * 2, false);
    c.stroke();
    }*/

    function Circle(x, y, dx, dy, radius) {
    this.x = x;
    this.y = y;
    this.dx = dx;
    this.dy = dy;
    this.radius = radius;

    this.draw = function() {
    c.beginPath()
    c.arc(this.x, this.y, this.radius, 0, Math.PI * 2, false);
    c.strokeStyle = 'blue';
    c.stroke();
    }
    this.update = function() {
    if (this.x + this.radius > innerWidth) {
    this.dx = -this.dx;
    }
    if (this.x - this.radius < 0) {
    this.dx = -this.dx;
    }
    if (this.y + this.radius > innerHeight) {
    this.dy = -this.dy;
    }
    if (this.x - this.radius < 0) {
    this.dy = -this.dy;
    }
    this.x += this.dx;
    this.y += this.dy;

    this.draw();
    }
    }

    var circleArray = [];

    for (var i = 0; i < 100; i++) {
    var x = Math.random() * innerWidth;
    var y = Math.random() * innerHeight;
    var dx = (Math.random() - 4.5) - 0.5;
    var dy = (Math.random() - 4.5) - 0.5;
    var radius = 30;

    circleArray.push(new Circle(x, y, dx, dy, radius));

    }

    // currently the circle does not bounce in random position make it in random position !!!!FIXED!!!!
    function animate() {
    requestAnimationFrame(animate);
    console.log('shjsjs');
    c.clearRect(0, 0, innerWidth, innerHeight);

    for (var i = 0; i < circleArray.length; i++) {
    circleArray[i].update();
    }

    }

    animate();

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  18. Hi, 3:57 doesnt work for me, ive copied the code exactly how it is in the video..
    I just get an empty canvas.

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  19. For some cleaner code, I would call the circle.draw() and circle.update() functions separately within the animate function, rather than calling draw() within update(), since a function should ideally do what it says it will do and no more. (i.e. nothing about the name "update" suggests that it will also perform a draw of an object).

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  20. This is so fucking awesome! Thank you so much for this...

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  21. I don't usually comment on YouTube videos but I decided to take a moment appreciate your patience and clarity in explaining things in such a way that it was clear to me as someone who is completely new to javascript. Cheers and best wishes!

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  22. dude i love this tutorial and at the same time i hate it. its great

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  23. Bro iDK why but i write the same code for function as show in 2:59 but my function property is not working

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  24. Its not hard to get it to randomize on the edge of the screen. Just add the radius to your X and Y values..............
    Var x = (Math.random() * innerWidth) + radius;

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  25. thank you so much from my heart, but I want to know am I able to make mobile applications with this canvas?!

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  26. Can someone explain to me why are the circles, on my computer, bouncing off every side except for the right side?
    I've been trying to figure out for a while but i can't find out why is this happening!

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  27. Hi, I am learning canvas but there is some issue I am facing "Intro to object oriented JavaScript". When I am doing the code circle is not showing but in your video circle is showing. Here is my code... https://codepen.io/ishitaray/pen/zYBvjmZ

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  28. Sir this is amazing we could put any type of coordinate geometry, deferential methamatics in this!!! Omg

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  29. This is awesome! Thank you! : D

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  30. Would love to know what Sublime Text plugins were used, I'm noticing autocomplete for the Draw function when 'circle.draw()' is typed at 18:07, I can't figure out how that's done!
    Anyone know?

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  31. Thanks for the great course! I translated this lesson to TypeScript and created a bouncing balls with changing colors codepen: https://codepen.io/KevinDufendach/pen/oNxmEpr

    ردحذف

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هجوم: Animating the Canvas | HTML5 Canvas Tutorial for Beginners - Ep. 3 - Canva Video Tutorials for Beginners
Animating the Canvas | HTML5 Canvas Tutorial for Beginners - Ep. 3 - Canva Video Tutorials for Beginners
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http://www.hogom.com/2021/07/animating-canvas-html5-canvas-tutorial.html
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